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(1 edit) (+1)

Thanks for the review and for hinting at so many things! We’ll definitely use this feedback to polish our game.

Right now, we only had time to add one little Easter egg dialog:

  • If you die the 4th time, the narrator says: “I’m surprised that you are still here.”
  • The hero replies: “You said that there is no escape.”
  • Then the narrator adds: “I wasn’t talking to you.”

It’s a kind of fourth-wall-breaking moment, and I’d love to add more of those in the future!

As for the ending, we just liked the idea of it being a purgatory—where you’re locked in for your sins and there’s no way out. About hinting at the truth: so far we only included the crosses and one dialog where the narrator says it’s funny that the hero remembered God. But we’ll definitely expand on that!

Again, thanks a lot for the valuable feedback! Ps: a lot of balancing should be done, as you recall, we totally agree

(+1)

yea i really liked that moment! that's the kind of stuff i mean, would have loved to see more of that kind of meta-progress throughout but also i think what you did within the time constraints is still super impressive :))

also, i respect the idea that it's purgatory for both the player and the character and i see what you were going for narratively, but for me personally the reset back to the start felt a bit anti-climactic. i think there's a way you could do it where there's a narrative ending showing that the character is still trapped in the loop, but the player reached an "ending". but that being said this is all very much subjective, and you should make your game how you want to make it, that's the whole point of art!