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really cool game, and super impressive considering it's your first ever game!! combat was challenging but fair, and after a few runs i was able to reveal the truth! i had lots of fun playing, i love a challenge :))

here's a few bits of feedback/suggestions

  • i think since the focus of this game is the narrative, it should be emphasised more! i think the first death/loop could have emphasised much more that things have changed after dying, and overarching meta-progress in the narrative could have also been more emphasised, maybe as you defeat more waves you get some more dialog hinting towards the nature of the "truth"
  • the level itself could have done with some more interaction/obstacles, maybe some structures that also hint towards the truth? (trying to avoid spoilers)
  • i really liked how it was almost puzzle-like in that you had to balance what abilities to get, but i think some things could have been better balanced. dash and the extra health felt op and 100% necessary, whereas most other abilities didn't really feel like they made a significant difference
  • similarly, the wee mushrooms felt way more difficult than pretty much any of the other enemies
  • finally, imo it would have been more satisfying if when you clear all the waves and reach the narrative ending, it should have just ended, breaking the loop! i think it would have really driven the narrative home

overall i want to emphasise it's super impressive to have even put together anything in the timeframe of a jam, let alone to pull off something as complex and ambitious as this. i think there's a gem of a concept underlying this, and it would be well worth refining and polishing it if you want to! great work!!!

(1 edit) (+1)

Thanks for the review and for hinting at so many things! We’ll definitely use this feedback to polish our game.

Right now, we only had time to add one little Easter egg dialog:

  • If you die the 4th time, the narrator says: “I’m surprised that you are still here.”
  • The hero replies: “You said that there is no escape.”
  • Then the narrator adds: “I wasn’t talking to you.”

It’s a kind of fourth-wall-breaking moment, and I’d love to add more of those in the future!

As for the ending, we just liked the idea of it being a purgatory—where you’re locked in for your sins and there’s no way out. About hinting at the truth: so far we only included the crosses and one dialog where the narrator says it’s funny that the hero remembered God. But we’ll definitely expand on that!

Again, thanks a lot for the valuable feedback! Ps: a lot of balancing should be done, as you recall, we totally agree

(+1)

yea i really liked that moment! that's the kind of stuff i mean, would have loved to see more of that kind of meta-progress throughout but also i think what you did within the time constraints is still super impressive :))

also, i respect the idea that it's purgatory for both the player and the character and i see what you were going for narratively, but for me personally the reset back to the start felt a bit anti-climactic. i think there's a way you could do it where there's a narrative ending showing that the character is still trapped in the loop, but the player reached an "ending". but that being said this is all very much subjective, and you should make your game how you want to make it, that's the whole point of art!