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This was a fun game idea overall, even despite the deadline issues! I've never been very good at TD games, but I do enjoy them, and I can see a concept like this going pretty far! My only concerns are that of sound (either turn the music up, or the sound effects down...though I might be alone in that respect), and gameplay clarity (more clear instruction that you place the towers on the road, what their cost is, and a bit of a description for each tower).

As for glitches, in the second level (might be true for the others?) you can win by losing, going back to the intro, skipping through, and waiting for the second snake to show up. There is also, and I'm not sure if its my own misunderstanding, that some indicators don't allow you to place towers between them on the third level. 

Even still, this was a fun playthrough, and an interesting take on bad luck! :> 

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Thanks a lot for playing and for the feedback — you nailed it on every point. The sound is awful: music way too quiet, effects way too loud and screechy… I spent like 10 minutes on all the sounds and, well, it shows :-D. That glitch in level 2? Yep, I saw it too — fixing it after the jam. The gameplay definitely needs in-game help. In level 3 you sometimes have to choose where to place a tower: the U-shapes show the direction, the square means direction doesn’t matter. I’ll polish all of this after the jam. Thanks again, your feedback really helps a lot!

(+1)

I see! I'll be watching out for an update then, this idea is cool :