Sure! So when I say “clunky” I mean that the jumps feel heavier than I expected, and the wall grabs feel slipperier than I wanted them to. It felt like it was almost… bogged down(?) by this.
Personally, I’m wondering if maybe, for me, you just tweak some of the values you mentioned and not necessarily go the Mario route, but revisit the first few obstacles and make them easier/less involved so the player gets a feel for what to expect. I need to replay it to give you more detailed feedback about what exactly is going on because I’m just going off memory at this point. Give me some time and I’ll revisit and give you a detailed breakdown of my thoughts on these systems you have in place. I’ll see if I have time after work today.