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Win 10 64b PC Ati X290. Some observations and opinions.

-Graphics artefacts and clipping issues. Beating things on the bridge makes the loot fall right through them so that makes sense.

-Shop interface is wonky as Timeslice already mentioned.

-When the sheriff dies, all friendly NPCs outside seem to die with him. (multiple youtubers had the same happen) NPC in general are too vulnerable. The one in the hospital was surrounded by zombies when I spawned in and he was dead before I could get a shot off.

-Combat barriers in dungeons (cave, church, hospital) are tricky. If you don't fully commit or run back out as soon as you spawn, you run the risk of being locked on the outside with no way to bring the barrier down. Reloading seems the only way out.

-You can enter and exit dungeons for infinite ammo if you so wish. The pistol isn't all that anyway but it's probably not intended.

-Beating panels off cars regularly ends with the panels dropping on top of the car with no way to get them off. Irritation diminishes enjoyment.

-Building placement is quite frustrating at times. Harvesting corn that was planted behind a tower is also quite the undertaking.

-Going back to the menu resets all options back to default.

-Seemingly unskippable intro. Less of a problem now saves work, but a bad idea for any game.

All in all an interesting little title. Keep up the good work.

Win 10 64b PC Ati X290. Some observations and opinions.

-Graphics artefacts and clipping issues. Beating things on the bridge makes the loot fall right through them so that makes sense.

I know the truck is really flinging the dead zombies in all sorts of weird ways and also going through walls and stuff, I'll fix this as soon as I can. Do the bones fall under the bridge? I'll fix this in the next update 1.0.3

-Shop interface is wonky as Timeslice already mentioned.

Yea I responded the intentions for the shop fix will be in the next update too

-When the sheriff dies, all friendly NPCs outside seem to die with him. (multiple youtubers had the same happen) NPC in general are too vulnerable. The one in the hospital was surrounded by zombies when I spawned in and he was dead before I could get a shot off.

Thanks so much for this I was wondering what caused them to disappear! will fix this right now. The NPCs respawn when you enter and exit a dungeon so they're never really gone for good. I have some ideas to fix this problem and it not feel unfair when they die before you get them

-Combat barriers in dungeons (cave, church, hospital) are tricky. If you don't fully commit or run back out as soon as you spawn, you run the risk of being locked on the outside with no way to bring the barrier down. Reloading seems the only way out.

Yea someone just mentioned this to me when they tried to sneak into the room. I'll make sure to fix this in 1.0.3 also

-You can enter and exit dungeons for infinite ammo if you so wish. The pistol isn't all that anyway but it's probably not intended

This was actually on purpose as the dungeons regenerate every time, but I'm changing it so that the entrance only gives you bullets 1 time per Herd so you have to enter the dungeon to really get them. The shopkeeper will also sell bullets for bones

-Beating panels off cars regularly ends with the panels dropping on top of the car with no way to get them off. Irritation diminishes enjoyment.

Ahh great to know i'll make sure they stay in reach

-Building placement is quite frustrating at times. Harvesting corn that was planted behind a tower is also quite the undertaking.

Is this a visual problem? I'll try it out and see whats going on with that

-Going back to the menu resets all options back to default.

Oh I never noticed this was happening. update 1.0.3 will fix it

-Seemingly unskippable intro. Less of a problem now saves work, but a bad idea for any game.

You actually can skip the intro by holding Start/Options/Enter theres just no visual indicator I'll add this in too

All in all an interesting little title. Keep up the good work.


Thanks a lot for the feedback I really appreciate it,


Rafi