I like the idea of the corporate building being a non-Euclidean space (the break room part), and the last few segments being so random is funny to me :D
I wanted to do more parts to it, the 2nd floor was suppose to have way more to it but it just had the one thing. There was suppose to be a whole section where you would go through portals to different broken parts of the office but that was left on the cutting room floor.