This was a lot of fun! I do think I might have found a broken build :). I never took any damage, but was still fun to play, just with no danger. The whole game felt well polished and a complete product. Very impressive in the time frame! I really appreciated seeing a simulation of where the ball would go to help plan out the build. The attention to detail and thinking about how you would play the game game through really well in the presentation and how you play!
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Thank you for the lovely feedback! And I love seeing other peoples cool machines -- great design! Re: the difficulty our last gamejam entry the feedback was overwhelming that we made too hard of a game so this one I decided to err on the side of caution WAYYY in the other direction. We were totally okay and actually encouraged players to try and break the machine as much as they wanted! Thanks for sharing yours :)
P.S. we don't have a tutorial for it but you can also click on the blocks to rotate them -- we just didn't have time to build the tutorial. I'll add it to the game page now :P
I definitely feel that. We are getting the comments on our game it is too hard in a frustrating way and has made me really try to think about difficulty and what to do to balance.
I noticed in your screenshots there were blocks rotated, but I wasn’t sure how to. Adding to the itch page is a great idea!