Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

It's an interesting take and a nice challenge at the same time. 

It feels like there's room for playing around with the speed of the run vs the speed of each of the player characters: it's difficult to truly react for both characters unless you set them each on opposite sides of the stage to let Joe blast across if he needs to or you do a quick dodge if there's something on your own side. If the dog were faster and the scroll of the level were slower then the game could turn into much more of a reaction steering game rather than a setup-and-side-swap type of experience. Either way honestly works, but it's worth bringing up in case that was or was not your intention for effective player behavior.

(+1)

That’s actually an interesting idea. This game was partly inspired by the Amiga game Brat (1991) which is more in-line with what you said, a slower scrolling, more reaction-based and puzzle-like gameplay of guiding a character away from danger. Though it’s more of a point and click game so I decided to do that but in the vein of a runner game hence the faster scrolling and top down view. But now i’m actually curious if maybe this game works better if i followed that slower pace and would like to test it out, so thanks for the idea!