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(+1)

It's a very solid runner and the ability to quick-fall really does add some depth to the mechanics once you realize that it's possible. 

I quite liked the horse-shoe pickup, but found it odd that it wasn't used more than the one time at the beginning of the run. It feels like that's a great tool for giving players a little breather in the tension if they know where to look for it.

(+1)

I wanted to add more horseshoes & the stuff planned in the early dev stage, but the time constraint didn’t allow me ahaha