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This is one of the most atmospheric entries I’ve played. The concept is brilliant and the way you’ve executed the space-bending mechanic is super clever. It hits that perfect balance of being intuitive once it clicks while still feeling fresh and original the whole way through.

Really loved the lighting work too. Using greyscale geometry with coloured lighting creates such a striking mood and it makes every scene feel carefully composed without relying on loads of textures. I also appreciated the little bit of narrative to frame the experience. It gave the whole thing just enough weight to pull me in without getting in the way of the puzzles.

Absolutely nailed the theme. Would be very excited to see more levels or ideas in this world if you decide to keep going. Great stuff.

(+1)

Thank you!  My secret is that the meshes just weren't displaying their materials properly and I realized I could fulfill the wildcard AND ignore a bug lol.  But then after putting time into the lighting design I was super pleased with how it turned out, happy accident!

So the classic “it’s a feature, not a bug” has been proven once again? Very brave to just roll with it in a jam context.