Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This was way more addictive than I expected. I sat down for a quick go and ended up deep in crop economics before I knew it. The whole layout is really clean and easy to read and I love how satisfying it is when things start to scale. Also big fan of the card system. It is a clever way to manage upgrades and progression without feeling overwhelming.

The art style has a lovely charm to it as well. Everything feels super cohesive and polished especially considering the jam time frame. Would definitely be keen to see more card types or crops added if you ever revisit it. Great work all round.

(+1)

Thanks for playing, I'm glad you enjoyed it!  Alot of the crop variety features were cut pretty early so I could focus on tightening up the rest of the gameplay.  I plan to come back to this game at some point, and I'll definitely make sure that's one of the first things to get reimplemented!

I know exactly where you’re coming from. We were in a pretty similar boar with our entry! Rhythm games aren’t much good to anyone without polish, so we unfortunately had to prioritize game feel over what feels like a huge list of things we wanted!

Still, that’s all part of the charm when it comes to jams. I’ve dropped a follow just in case you decide to work on this further! And I gotta say the twitch clips are a nice touch. Very high effort indeed!