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Hey! The game is really cool but honestly, I wanna kick monster butt. I know it's a lot but maybe a dungeon purely focused on difficult bosses might make the combat system more engaging, rewards can be anything, I just want to use my weapons

Cordelia's questline should've introduced some special combat encounters, but it was pushed to the future update due to original author's lack of time. After he's done with real-life stuff, you should expect the new part of the quest with more combat.

I see, but I was thinking a repeatable combat fight but I completely understand the limitations of a small group of developers.