Really interesting premise! To be honest I gave up around the 5th level I think (the trapped room one), because redoing all the levels felt a bit too repetitiv, especially since the 2nd one already gave me quite a challenge xD
Honestly though, I could see myself coming back to it just to try and beat it when I feel ready! The idea of a platformer with random debuffs forced me to approach the levels differently with each debuff. Maybe paradoxically, I wished the game was less nice on this mechanic! Having a bonus allowing it to be removed made it more like a gimmick than a real mechanic that changed the way I played!
But still, great concept and great game, the game really feels like you had fun xD
Thank you for the game!