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(+1)

Really interesting premise! To be honest I gave up around the 5th level I think (the trapped room one), because redoing all the levels felt a bit too repetitiv, especially since the 2nd one already gave me quite a challenge xD

Honestly though, I could see myself coming back to it just to try and beat it when I feel ready! The idea of a platformer with random debuffs forced me to approach the levels differently with each debuff. Maybe paradoxically, I wished the game was less nice on this mechanic! Having a bonus allowing it to be removed made it more like a gimmick than a real mechanic that changed the way I played!

But still, great concept and great game, the game really feels like you had fun xD
Thank you for the game!

(+1)

Thank you for your kind words! It's always hard trying to balance difficulty, maybe I'll make a hardcore, no debuff removal mode for after the Jam. Good advice!