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(+2)

It's a nice beat-em-up with an interesting mechanic for the ranged attack that uses the theme pretty well.

The whip would honestly be practical to use if it did about 2X or 3X the current damage. I can miss about 4 shots with the gun and still kill an enemy faster right now, lol. I got a little frustrated with the enemy marksmen since they always shot me before they came on screen so I would take damage from them every time.

The witch is pretty cool, but I'd recommend just nullifying the player's shots when they bounce off. Right now I can just keep shooting her and the ricochet of the shots ends up killing all the crows every time so it mostly defeats her attacks to just sit still and shoot her.

Overall good stuff that has potential as others have mentioned with some polish.

(+1)

Thanks so much for the feedback!

Yeah, we still haven't figure out the balancing of the attacks, and you are totally right about the range enemy - stuff to be made in the post jam math. About the witch, "absorbing" the attack was an idea, maybe using it to damage the shield or something.