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...strange. I thought it would be more difficult.

Seems that the entirety of Etherealization is exclusive to Foreverred, making this game's Trueskip easier. But, for some reason... it felt harder. I struggled more on the original versions of stages I thought I had mastered, and it was always because of spike jumps. Perhaps the physics are different, or I'm just losing my skill, but it's most likely the former. Now, with both Trueskips conquered... I haven't much left in the realm of Celeste Classic. Sure, deathless Trueskip is available, but that would be too far of a step above what I'm at now. Perhaps now is the time to purchase actual Celeste on Steam so I can get mods for it.

You are correct, the physics were tweaked in Foreverred to make the required tech for Trueskip more consistent. A lot of spikejumps in this version can randomly kill you if your position is misaligned. Fixing this let me get away with much more challenging level design in the remake!

That would explain why the normal Celeste Classic felt so weird to play after doing Foreverred Trueskip. I definitely prefer the consistency of Foreverred, especially since it allows for even more difficult levels. Though, with the exclusion of Etherealization, it becomes that both Trueskips are technically easier than Gemskip in base Celeste Classic.


Also, I did end up buying the full Celeste on Steam. Apparently, the Farewell chapter is only considered "red intermediate" difficulty, so I have a long way to go.