Play Hollow Egg
Hollow Egg's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #7 | 3.349 | 3.349 |
| Visuals | #10 | 3.744 | 3.744 |
| Overall | #13 | 3.357 | 3.357 |
| Theme Implementation | #14 | 3.814 | 3.814 |
| Gameplay | #20 | 3.070 | 3.070 |
| Fun Factor | #29 | 2.930 | 2.930 |
| Special Object Implementation | #39 | 3.233 | 3.233 |
Ranked from 43 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
This game is a cheap copy of Hollow Knight with Egg as main character.
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Comments
I LOVE IT
Hey there! As others have said, the game looks good for how short this jam is, tho I know it draws heavily from Hollow Knight that is still a good thing. Having a dedicated artist shows here for sure.
You scope as well is pretty ambitious, having a couple movement abilities to unlock and multiple enemies and a boss, so nice job pulling through with all of that.
I have a couple critiques tho that hopefully will be helpful.
First, as one of the commenters below was mentioning, the spike pit towards the end of the level is a death trap because you can’t see it below you but you have to jump down to know to dodge it, so more than likely people will die due to not knowing what to do the first time. In level design—particularly platformers—that’s called a leap of faith, and you generally wanna avoid that if you can in the future
Second, another person mentioned the range of attacks not being enough, so you get hit a lot. That may be fair, but I think the issue is largely due to not being able to be safe when hitting enemies without some insane spacing due to a lack of knockback or hitstun on your attacks.
Either, or both, of these techniques would work to keep people from getting tagged back from enemies. Hollowknight itself uses knockback, pushing enemies and you away from each other whenever you land a hit. Some other games cause enemies to stagger and pause their current actions when they get hit, but that can certainly result in players bullying enemies
Lotta words, hopefully not too much, but just a couple things that could be helpful in the future
Overall, I think this was an impressive project to get together in such a short time tho, so good work and would be happy to see what you do in the future!
Thank you very much for your valuable feedback. I understand the frustration with the second fall, and that’s completely on me, I’ll make sure to fix it. Regarding the attack issue, I’ve increased the range, and enemies now get stunned when attacked. However, as you mentioned, stunning alone won’t help, so I’ll also add a knockback effect to the enemies, which seems more appropriate.
The art is absolutely stunning for such a short amount of time, great job!
You only played it in two days? Wow, one of the best games I've played this Jam.
This is my game instead if you want to try it: EggHeadz
Thanks for playing.
Yup, the art guy did a good job in this one.
I have played your game , I loved the idea and the mechanics, beautiful game indeed.
Amazingly faithful to the original for such a short amount of time, I’m impressed.
I did have some issues with the dash, I couldn’t get it work after collecting it.
Thank you for playing and your feedback. Apologies for any issues in the game. We will look into it.
You all did a very nice job in only two days of getting that Hollow Knight atmospheric feel, great entry!
Thank you for playing the game.
Very good! As a veteran hollow knight (and now silksong) player, i must say im impressed! Some stuff i want to point out: The attack range could have been a bit longer, there's a bug i think when jumping on a wall or a ledge it gets stuck if i dont make a move and some enemies lack anticipation! But that's personal stuff very good!
Thank you very much for playing . This valuable feedback will be taken in account while updating the game🫡
Haha very cool. That was an eggcellent interpretation of Hollow Knight. Great entry!
Thank you for playing😄
The jump gave me a bit of trouble. The spikes kept killing me, but I persevered and took down the boss.
Thank You for playing. I will keep this feedback in mind while updating the level next time.
5 out of 5 in ALL
And Team Cherry needed 7 years.
team cherry should be taking notes
I had some minor issues with the collisions , other its really a cheap copy of hollow knight XD
Thank You for playing and for feedback. I will update level collisions in a while.
Had a few minor issues with the collision range on some obstacles, but this is a well done 'cheap copy' of Hollow Egg, love it.
Very beautiful interpretation of Hallow, a beautiful base to exploit, nice wor
Thanks
I played the web version, couldnt get the dash to work. Not sure if its only the web version though.
Thank You for playing the game. For dash to work you will need to obtain the second orb ,first one only enables double jump. We were planning to add tutorial notes but ran out of time.
ahh ok thanks!
Need SilkEgg xD
😂 may be in next gamejam
The art is very reminiscent of the original game, cool
So this is the famous silksong, interesting...