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rohitk

37
Posts
8
Followers
9
Following
A member registered Oct 26, 2023 · View creator page →

Creator of

Recent community posts

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This game definitely have potential. I enjoyed playing it. Add some sounds and music,it will make it more fun and enjoyable.

Great work 👍🏻

I struggled for a while but then I pressed F 🤯. Danggg… it was crazy.

Liked the concept of changing channels to enable the platforms. Good game. 👍🏻

😄 so glad someone noticed that, took me a while to put gamepad together as I have very little experience with blender and had to tweak the model and pivot points to make it work properly.

Thank You for playing.

Very immersive and polished game.

Simple yet fun mechanics and audio is crazy.

I had a similar Idea but was not able to complete it properly so it made me happy to play this game.

Thank you for playing. 😅 yes ,getting game running in the TV is confusing. Lesson learned, no confusing mechanisms.

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That front desk guy scared me.. He walked right into my face lol. I like the hints for interactions which I am missing in my game.

I think the mirror is flipped (I am standing on right but my reflection is on left), but overall its scary. Mirror Image

A complete game with a story. Clever level design and game mechanics. Very polished too.

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I understand the frustration.

I have added a small video on itch page for additional help.

And if the main menu is the issue, just press Enter.

You can navigate the TV using WADS and arrow keys.

Thank you for playing.

The Experiment - Video

Thank You for playing.

😅 Is it that bad ??

Very Spooky!!

Like the AI and sound design. Controls are bit weird but overall game is nice.

Thank You very much for playing. Yes 400 is quite a challenge.

I like the blood effect on the screen. It’s impressive that you did it without using any engine. Nice job!

It is indeed a beautiful puzzle game.

Apologies for the confusion. I have included a small instruction text in the menu for help. To start the tv you can interact with the physical buttons of the tv (Power Button). To open the Menu in the tv use the TV button. Equip Gamepad to enable TV menu controls. Space / South Button to select in TV.

Thank you very much for your feedback. I have added a small tutorial text for users and have updated the inputs for the interactions.

I understand the frustration of having only Asteroids game, originally my plans were different and I will try to add more games in future.

Once again thanks for the feedback, it helps a lot.

Yeah, these techniques are pretty basic, and without shadows or a newer lighting model, it looks old. My implementation is also a bit rough around the edges, so that might be an issue.

Thank you very much for your valuable feedback. I understand the frustration with the second fall, and that’s completely on me, I’ll make sure to fix it. Regarding the attack issue, I’ve increased the range, and enemies now get stunned when attacked. However, as you mentioned, stunning alone won’t help, so I’ll also add a knockback effect to the enemies, which seems more appropriate.

C++ in game jam 🫡. That's cool 

Thank you for playing.

No worries, I like the game. Might turn into a full game and publish it.

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Like the game and Idea just ran into a small trouble here when I tried to pick up the big floating egg ,but its fine I like the game overall.
May I ask which Game Engine and programming language did you use?


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Good old Python and Pygame, I really loved the effort. I started making games with Pygame back in the day, and this game made me feel nostalgic.

This is actually a VSync issue and not a problem with the game itself. When the game renders frames faster than your monitor’s refresh rate, it causes a screen tearing effect, which is normal.

If the developer wants to address this, they can simply enable the VSync option in the game engine (if the engine being used supports it) or manually force frames to render at the same refresh rate as monitor. 

This is a really beautiful game.  The number of ratings doesn’t seem to justify the effort and creativity the developer has put into it. I think it might be because there’s no web version available, but the idea itself is truly great.

A small suggestion: if possible, it would be nice to have the jump button mapped to the spacebar across all copies, it’s just a personal preference, but it might feel more natural for many players.

Thank you for playing and your feedback. Apologies for any issues in the game. We will look into it.

Thanks for playing. 
Yup, the art guy did a good job in this one.
I have played your game , I loved the idea and the mechanics, beautiful game indeed.  

Thank you for playing the game.

Thank you very much for playing . This valuable feedback will be taken in account while updating the game🫡

Thank you for playing😄

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😂 may be in next gamejam

Thank You for playing and for feedback. I will update level collisions in a while.

Thank You for playing.  I will keep this feedback in mind while updating the level next time.

Thanks

Thank You for playing the game. For dash to work you will need to obtain the second orb ,first one only enables double jump.  We were planning to add tutorial notes but ran out of time.

Ohh Ok.
Thanks 👍

I loved the game. Keep It up bro.

Is it possible to have a mini-map so its more fun as for now there are very few players so finding player will be easy using mini-map ,right?

If it's ok can you also tell what technology did you use with Unity for multiplayer(Photon, Netcode, Mirror or any other..)?