Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I liked finding fun angles and bouncing off everything, but it took me a while to even find any enemies. I think a camera pan to reveal enemy movement when its not your turn would be helpful, most of the time I just had to blindly aim in a direction and hope an enemy had moved there. The graphics and music were really cool! And going fast gave me a fun wave of exhilaration

(+2)

Good news! If you push the B Button (bound to X) you can see a minimap which shows the enemy paths, and allows you to pan your camera around to check your angles.

To be clear, I'm not a dev for this, just found it very helpful when I was playing.

(+2)

Oh I completely missed that!

Thank you for playing.

I really dropped the ball on conveying how to play clearly. Funny you mention being able to view when not aiming. This was a feature. But collisions only calculate on screen so the ball would clip through the obstacles. I only noticed on the last day of the jam while I was adding the arcs to the ball so it looks 3d. I'll address this after the jam if possible.

Glad you have fun regardless.

The hard mode turns off the map completely and the ability to control the direction or power, if that helps at all.