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It's a solid little game for sure.

I did get a little frustrated when an enemy ship that I had destroyed still seemed to damage me when a couple pixels of its death animation clipped me since I figured the threat had been eliminated.

I also found it a bit weird when I reached my ship and then hit the "edge of space" since I figured the entire game just looped the space, but that's more of a context issue where people don't think something as typically infinite as space has a border of any kind.

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Yeah I debated removing the 'debris' damage earlier on, wasn't sure how it would be received. Probably should have done that. The looping aspect is something I wanted to do, but didn't end up having the time to figure it out. Next jam, a looping map will be on my to-do list radar. Thanks for checking it out.