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Thanks for trying it out thetrakynia! Glad to hear you liked it overall. :)

I'm curious if you have any feedback on any of the new features in this build described above? For example, in case you ever stream or record videos, or just have other people watch along when you play VR, does the spectator mode seem like a feature you might use?

The leeway for not falling down is a tricky issue, since I can't reliably know where the player's feet are. The estimation that's used works well enough for stepping from platform to platform, but not well enough to know if the player is standing on air next to a platform, or standing on the platform and bending forward, looking down. So in order to not be unfair, I have to veer on the side of forgiveness. I'd say the challenge of the game is not mainly about not falling down from the platform on your own; it's more about the various challenges you have to dodge and duck. I hope that makes sense!

I agree the ride along the temple rooftop is a bit overly long; I'll think about what to do about that.

The bright pixels and the torch occasionally cutting out are known issues that I've unfortunately had a hard time with so far. The light cutting out is caused by Unity's occlusion culling system not working right in certain cases, and the bright pixels I have no idea, though I have one idea I want to try out.