The game is good fun so far, I like the wobbly feeling when I barely make my step to the next block. Dodging the traps and evading the temple guardians keeps me on my toes as well. The possible issues I noticed are pretty minor, here goes:
Maybe this is still being tweaked, but it seems like the player has a lot of leeway about how far they can stand from the blocks before falling. Perhaps it would be too frustrating if it was more strict though, I'm not sure.
The ride along the temple rooftop is a nice relaxation period after escaping outside but it seems just a bit long. Could the player have more to look at? (maybe their current stats or just some scenery) Or the ride could just be faster.
I'm noticing bright pixels where the walls and floors meet. It's noticeable in darker areas, perhaps they are seams where the sky is getting through or just a lighting or shader artifact? They resemble aliasing edges but are a bit more like scattered dots.
The torch light cuts out here and there, it's particularly visible in some of the side paths with spikes. It seems to just turn off for a split second leaving the environment pitch black. Maybe its not the torch light itself causing the issue but I remember a few points where everything went black.
Great job on the game so far, I can't wait to see what else you add!