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This is cool! Falling block puzzles based on table games have a lot of potential for neat interactions. It reminds me a little bit of Ryu-Kyu (a.k.a. Solitaire Poker). Using the rules of Cribbage works very well here!

One thing I found took a little getting used to was that it seems Runs are only read left-to-right (e.g., A23). It might be helpful for strategizing if Runs also counted if they were put together right-to-left (e.g., 32A), or maybe even out-of-order (e.g., A32, 3A2, etc.). Though, I can understand that might also impact the game balance if sequences are set off too easily.

I'll play a few more rounds. :) You might find me on the leaderboard as AJK. ;)

i'll be watching for you, AJK!And your notion of "not-so-left-to-right" Runs are on my mind (along with 100 other things for the game) ;) 

That said, we were posting at the same time so make sure to see these notes on the final Jam version if you hadn't yet.

I'm glad you've enjoyed GEMBOT; And, there's MORE coming!

in commemoration of your being the first to break the 200 mark and best ME...

...i've added a little 🤖something🤖 to the game in your honor.

well done!

Thank you! I've been having a lot of fun with it. Today I had a bout of "Tetris Effect" (Gembot Effect? Cribbage Effect?) thinking about the different combinations in the back of my mind. :)

If it's alright to ask, what was added to the game?

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gembot is now a bit of a headbanger :) 


and, your last score is a beast. ima try to catch it but won't hold my breath

(+1)

Ah nice! I did notice that animation had changed in the update. I also saw some others I hadn't caught before, like the robot disappearing on the result screen, so I wasn't sure which ones were there before and which I might have just missed previously. :)

Thank you! I don't know if I'll be able to repeat that score anytime soon myself, haha. Somehow all of the colors, runs, and combinations to fifteen were matching up just right. :)

a sizable update posted yesterday which included an acknowledgement of  your prowess in the devlog.

alas, see the comment i added soon after posting 👀