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Fog is just atmospheric as Edit pointed out, I kept it to obfuscate the fact that there isn't much terrain  besides what you interact with :P

I'm exploring the idea of making a puzzle-like climbing game. Ripe for speed-running and all. Definitely will build on this mechanic, since it's near and dear to me.

If you want a bit more of a challenge, you can hunt the 4 notes. They are in harder to reach areas :)

I just realized that the fog also helps to hide the notes too, you have to really pay attention to any odd cliff you don't remember climbing to to find one of the notes, but very satisfying to find it.

Oh and I think you miss counted the number of notes. ;)