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(+1)(-1)

Hello and first of all, thank you very much for this very inspiring game.

I know that this RPG has not only been designed for a Mouseguard world, but I was wondering about the experience rules. They say that the XPs are earned when bringing back treasures or useful goods to settlements. That's fine, but I was thinking that the Guard missions encompass a broader spectrum: control the borders, secure roads, explore places, protect mice and make sure that justice is done.

I feel like GMs who would want to emulate a Mouseguardish game would give XP for "things that are not related to pips"... but it's hard to handwave these sort of things.

What would be the guidelines for awarding XPs besides pip stuff, do you think? (and this would work in a Mouseguard world, or in any other kind of games, if you want to reward exploration)

(+4)(-1)

Hey, I think XP is one of the easiest and best things to hack to get a different feel from your game.

XP is the best way to say to your players “this is what I want you to do”. The default assumption of Mausritter is that the players are poor and desperate mouse adventurers, without a permanent home base or social structure to rely on. They get XP for doing the dangerous things that other mice won’t (and they get XP for re-investing it into the communities that previously shunned them).

One option that’s not in the rulebook (and probably should be) is that I also award XP to my players for rewards given by other mice. So if the village puts together a collection of 300 pips to reward the mice from rescuing their matriarch from an owl, that would count as 300 pips for XP purposes too.

For an exploration-focused campaign, you could easily have non-player mice who are willing to pay rewards for mapped locations, or strange new discoveries. Or if you want to reward exploration directly, I would write out a list of things you want to reward players for, then assign values to them. Make this public, so players know what they’re aiming for ie. Mapping hex: 100xp; Mapping adventure site: 1000xp; Discovering a new settlement: 250xp; Finding a new spell: 100px.

For a Mouseguard-type setting, where mice are part of an hierarchical organisation and being sent on missions, I would consider getting rid of XP entirely and looking at what Into the Odd (on what a lot of Mausritter is based on) does. In that, you advance to level 2 after surviving your first mission, level 3 once you’ve completed three more after that, level 4 after five more, and taking on an apprentice, etc.

(+1)(-1)

Oh thank you for this very thorough response! Kudos!