I thought the concept was really interesting and I like how it integrated the theme pretty well. I also really like the cartoonish art and how nice and vibrant it was. However, I think something that held me back from enjoying the game more was the weird hitbox interactions and slow deceleration on the character. Also I think it's too easy to accidentally soft-lock yourself during the button pressing part: maybe you could expand the gaps between? I definitely think this game has a lot of potential though after all the bug fixing!
Play glitchy mess
It's Not A Bug, It's A Feature's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme Integration | #79 | 3.563 | 3.563 |
| Innovation | #122 | 3.000 | 3.000 |
| Sound Design | #159 | 2.688 | 2.688 |
| Art | #163 | 3.000 | 3.000 |
| Overall | #179 | 2.698 | 2.698 |
| Fun Factor | #290 | 2.000 | 2.000 |
| Gameplay | #302 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game is built around bugs. A lot of objects are intentionally buggy and you have to fix them to use them properly. There also other types of bugs you use to your advantage, like collisionless blocks, invisiblity, color changes, pathfinding manipulation, duping, etc.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No AI was used in this game.








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