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(+1)

The idea is quite interesting, and I liked the artwork and music. It's pretty simple but fits perfectly.

 But the gameplay itself... I can say that it's not the best aspect of the game. I know that's how the world is in the story, but why make the character's movements and interactions so laggy and unintuitive? I think the game would be much more enjoyable if only the puzzles themselves had bugs, and not the player along with them.

The character movements aren't intentionally buggy, can you explain a bit better?

By “buggy” movement, I mean that the main character has too much deceleration and acceleration. It feels like I'm floating on ice

Oh I see what you mean, I'll get it fixed post-jam, thanks for the feedback!