Play glitchy mess
It's Not A Bug, It's A Feature's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme Integration | #79 | 3.563 | 3.563 |
Innovation | #122 | 3.000 | 3.000 |
Sound Design | #159 | 2.688 | 2.688 |
Art | #163 | 3.000 | 3.000 |
Overall | #179 | 2.698 | 2.698 |
Fun Factor | #290 | 2.000 | 2.000 |
Gameplay | #302 | 1.938 | 1.938 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game bring our theme, The Error is the Feature, to life?
The game is built around bugs. A lot of objects are intentionally buggy and you have to fix them to use them properly. There also other types of bugs you use to your advantage, like collisionless blocks, invisiblity, color changes, pathfinding manipulation, duping, etc.
Did you include a fake publisher splash screen at the start of your game?
No
Did you use the Audius API in your game?
No
If AI was used in your game, let us know how you used it.
No AI was used in this game.
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Comments
I thought the concept was really interesting and I like how it integrated the theme pretty well. I also really like the cartoonish art and how nice and vibrant it was. However, I think something that held me back from enjoying the game more was the weird hitbox interactions and slow deceleration on the character. Also I think it's too easy to accidentally soft-lock yourself during the button pressing part: maybe you could expand the gaps between? I definitely think this game has a lot of potential though after all the bug fixing!
Very interesting game but as chyychelo wrote the movement is a little annoying.
Cool game! :D
The art suited this game well! The invisible walls were a bit annoyig at times but overall they didn't take away the fun, really nice concept, the theme was spot on! :)
Thanks!!
The idea is quite interesting, and I liked the artwork and music. It's pretty simple but fits perfectly.
But the gameplay itself... I can say that it's not the best aspect of the game. I know that's how the world is in the story, but why make the character's movements and interactions so laggy and unintuitive? I think the game would be much more enjoyable if only the puzzles themselves had bugs, and not the player along with them.
The character movements aren't intentionally buggy, can you explain a bit better?
By “buggy” movement, I mean that the main character has too much deceleration and acceleration. It feels like I'm floating on ice
Oh I see what you mean, I'll get it fixed post-jam, thanks for the feedback!
Some of the objectives were creative actually and i liked how you didn't skimm on variety. Level design could be better and camera feels too close to the character because levels are big and also objects are big. While you drag a block you fill half of the screen. Hand drawn artstyle is cute and giving the game its character! Good job overall my friend!
The concept is very interesting, if you can, also test mine and evaluate it, thank you.
The movement is very janky and the invisible walls are annoying. But the idea is creative and it was fan.
Thanks!