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Does what it says! Basic roguelike vibes. Exploring feels good, level-ups are chunky, I like the action-based weapon+skill+potion system. Combat isn’t the most complex, nor are builds really a clearly differentiated or intentional element. But as you said with your goals, you’re ticking some functionality boxes here and it delivers on all that stuff. Love the art, did you do that??

Some small bugg-y notes – spiders can throw webs to places they can’t see, and bombs can explode through walls. Similar root cause I assume.

Thanks for checking it out Drew!

This is the tileset I used: https://v3x3d.itch.io/demonic-dungeon

I have still yet to implement line of sight calculations on targetting so those examples you gave may actually be some of the lesser culprits of offense lol