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So, upon further investigation, I think ive been shifting my values in the wrong direction. 

All of the colors I have are super saturated, which can be an style all its own, but its not working how I want. Ill have to adjust my palette and see if I get a better result. 

Another thing Ive seen is the devlog for a game called Dauphin on YouTube, and how he approaches it is opacity. As long as the texture underneath is interesting but not distracting, that is another option