Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

SPOILERS!!


The gameplay was pretty much spot on. The tests were involved enough to occupy you without taking up too much brainpower, and the environment was great. The distant light was super cool, but i feel the subsequent scares just weren't nearly as impactful. I have a special gripe with the jumpscare in the closet, as i felt that if the creature had already gotten into the room, the fact it hadnt killed me yet took away the dread. I think more scares based outside of the room (a figure in the hallway just obscured enough to make you wonder if it is a figure or not or something hidden outside far off in the woods or peaking out behind a shipping container, just some more subtle scares) wouldve helped sell the idea of a threat slowly encroaching towards your "protective" room. Still, great concept and very good execution! Just felt there was a lot of untapped potential.

Thank you for playing and for the thorough review! Actually, there’s an event somewhere around the second task, when the creature is peeking out from inside the container, you might have heard scratching noises, but didn’t look out the window when it happened. And yeah, I had a vision for those kinds of scares, especially the one with the creature in the woods, but at the time I hadn’t figured out a way to make it impactful enough. And about the jumpscare, yeah, I know, I know, I just had to put one in :)