honestly i get that. Even 80 days later, I've found myself returning to your game for a replay. Even if there are a couple of quirks, its still one of the most memorable indie horrors I've played and every aspect of the game is done very well. I only critique because I see potential, so I hope I never dissuaded or upset you with my initial comment. Keep making amazing projects!!
DizzyDevStudios
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SPOILERS!!
The gameplay was pretty much spot on. The tests were involved enough to occupy you without taking up too much brainpower, and the environment was great. The distant light was super cool, but i feel the subsequent scares just weren't nearly as impactful. I have a special gripe with the jumpscare in the closet, as i felt that if the creature had already gotten into the room, the fact it hadnt killed me yet took away the dread. I think more scares based outside of the room (a figure in the hallway just obscured enough to make you wonder if it is a figure or not or something hidden outside far off in the woods or peaking out behind a shipping container, just some more subtle scares) wouldve helped sell the idea of a threat slowly encroaching towards your "protective" room. Still, great concept and very good execution! Just felt there was a lot of untapped potential.




