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DizzyDevStudios

13
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A member registered Sep 08, 2023 · View creator page →

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honestly i get that. Even 80 days later, I've found myself returning to your game for a replay. Even if there are a couple of quirks, its still one of the most memorable indie horrors I've played and every aspect of the game is done very well. I only critique because I see potential, so I hope I never dissuaded or upset you with my initial comment. Keep making amazing projects!!

a classic little horror gem. I love it

SPOILERS!!


The gameplay was pretty much spot on. The tests were involved enough to occupy you without taking up too much brainpower, and the environment was great. The distant light was super cool, but i feel the subsequent scares just weren't nearly as impactful. I have a special gripe with the jumpscare in the closet, as i felt that if the creature had already gotten into the room, the fact it hadnt killed me yet took away the dread. I think more scares based outside of the room (a figure in the hallway just obscured enough to make you wonder if it is a figure or not or something hidden outside far off in the woods or peaking out behind a shipping container, just some more subtle scares) wouldve helped sell the idea of a threat slowly encroaching towards your "protective" room. Still, great concept and very good execution! Just felt there was a lot of untapped potential.

this is such a fresh idea and amazing execution! So much done with only 3 controls and i love how challenging but fair it is! amazing experience

The amount of times I dreaded turning a corner or felt genuine fear was amazing! Awesome work

Dinosaurarus is my favoretes tyrannoscaursus rex RARRRRRRR AHHHH 

ngl I keep coming back to this for game inspiration

I can't tell you how addictive the gameplay loop is

I'm still shooting ropes hours after playing

Yum!

(1 edit)

I'll kill you in irl

I'm going to eat you.

Alivin is the red chickmuck and simis is the blue chickmuck and the green one I can,t remember his name no joke