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(+1)

it have a fun concept and expand the possibility of metroidvania in my head.
but the control is a bit annoying, the game is little short, plus it more feel like a physics simulation platformer than metroidvania.

I need jump to change direct before using boost ability, it make me feel wrong, I thought I can change direction by A or D, but not.
I have success to do the vertical platform jump, but It weird, sometime I just got stack at mid platform and need go back to checkpoint by pressing R.
other jump also lay on heavy physics simulation ( or fake physics with that taste, IDK ), so it make me feel like I'm playing physics simulation game than playing metroidvania, at least this is not what i grab whats metroidvania is.

To be clear, I think this game have a fun concept and have little fun with that.
the concept mix vehicle with metroidvania have potential, but need more work on.
not saying duration of game, it need some change to level design and character control.
something like the boost climb up sector, but need a little wider plain area for acceleration.
current width is slightly stressful.

Your critique is fair and I appreciate the detailed response! Many good points!

I originally made this because I wanted to test out the physics objects in Godot. The Metroidvania idea came afterwards.