It's all the Godot default. I have a StaticBody2D which follows mouse position in the process method. Connecting a PinJoint2D (with softness enabled) to a RigidBody2D, The RigidBody2D has Area2D with custom gravity as child-node.
CrimpHarderGames
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I got my submission through the FAQ on the discord server: https://discord.com/channels/486990419230457876/724621541366824981
Music and artstyle is very nice. I especially like the loading screen and welcome menu, as well as the website background and font choices. Very polished and well thought out!
But the gameplay itself is a bit confusing. Like how some traps are unavoidable so you have to lose health in order to get through to the next room. If this is intentional it should be better explained that it's part of the puzzle.
Controls feel nice, but the camera is a bit too fast to follow the cursor, making it feel a bit dizzy. Enemy variety and attack patterns are solid.
I got to 92 coins before getting stuck, no more paths to take. At least not super clear which way the rest of the game is. Maybe add a minimap?
I managed to pick up a powerup of some kind but didnt have time to read what it does before it disappeared. One of the menus/shops has "lorem ipsum"-text so it feels a bit unfinished. Not sure how to progress or where the rest of the game is.
Nice feeling game. Good atmospheric music. I got to the Spider boss fight. I like the music change in the boss fight.
A bit annoying having to replay the tutorial , would be nice to have a checkpoint right after it, or even on every screen during the tutorial.
The controls are a bit frustrating. To attack up or down you need to let go of the side move (A or D) which is clunky., would be better if you attack up or down if you hold up or down, even if you also hold A or D.
Thanks for playing :)
I didn't know about this gamejam until about a week or two ago. So I had made this vehicle made from a different gamejam that ran concurrently. It was a fun challenge to extract the different abilities and create this short adventure level about collecting abilities :)
Glad you like the platforming challenge, most people complain it's too difficult
Really nice game! I like how the music sped up as i collected ingredients, and the 3 distinct phases are really well made! Great sound and art!
The only negative was that the enemies were almost nonexistent for me until they caught up when I collected the final ingredient. Then all came at the same time. I went Butter, Milk, Flour, Eggs, Sugar.
Maybe a small change that would add to the tension would be if you can't see over walls, or behind you, at least for the part where you've collected the final ingredient and must make your way back to the oven.














