I can see a bunch of things here but it was very difficult to play.
Reading comments below, you said it’s supposed to be dark but the problem is there is so little contrast between the collision, background and platforms you can fall through. My monitor probably could use some color calibration but that’s why many games that are dark have a screen where they tell you to adjust until you can just barely see one image but not another.
I got to a laser puzzle and it was essentially impossible for me, I thought dropping down was broken but realized that some of the chambers to get out of the laser’s path were for the section below but I couldn’t tell which sections I could drop through.
The movement is very slow, I’m glad there’s the dash but I still think you should make the movement much faster AND make the world smaller, there’s so much empty space even when dashing.
There are several quality of life features, like if the player chooses to fall through a platform, that should reset the fall height. I found out the hard way by going down several platforms and dying from the fall. Personally I don’t like the fall damage mechanic but if you really want it, at least don’t punish climbing down quickly. Also gamepad support in Godot is super easy.
I got to some enemy that shot at me and I hit it and it just bounced up, it was very confusing.
I did like the character animation and health bar, having it filled with fluid is cool. Here’s a very simple mockup I did, adding contrast the collision surface, especially the ground, and making the droppable platforms obvious and the slightly brighter background makes it so much easier for the player to see. Hollow Knight is dark but every collision surface is a high-contrast lighter color and the backgrounds have many lighter elements to them providing the needed separation. Obviously great art is the best answer, but we can still take the principles and apply them in simple ways to make the game understandable.
Due to the challenges like the laser puzzle, I wasn’t able to get far but I can see this being interesting with some more time. Make games is hard, especially with jam deadlines but you should always be happy that you got something together at all, keep it up!
