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I get that this is meant to be a tough game. But I'm finding myself a little too lost at the beginning. (Perhaps a short tutorial on the combat system.) Also the action speed mechanic feels a bit too rushed. I feel like I need make snap decisions rather than think strategically about my next move. 

Thanks a lot for the critique. I definitely share your concerns with the active battle system and will probably switch over to strictly turn-based. I'll also look at making the gameplay loop and expectations a bit more clear before sending the player out.