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I would have loved a game like this in 1995.  I have a huge soft spot for ASCII graphics, and playing this took me back in time.  I liked the riddles, and admittedly I didn't know the answers off the bat.  I kept waiting for some sort of combat, however, and the buildings in the middle of town were more for atmosphere than gameplay it seems.  I want this game to be so much more!

Thank you so much!  It was intended to be “so much more” back when I designed and wrote it, a quarter century ago. Alas, it was already dated whwn I finished this proof of concept, and I never went on to make it what I envisioned, a procedurally generated first-person ASCII adventure game.