I'm not a game developer or even that smart so feel free to disregard my idiotic ideas, but the best compromise I can think of is to make two difficulty settings, normal mode for the masochists and easy mode for us casual shitters, I personally think that would satisfy a lot of people.
I might eventually do some kind of semi-automatic mode for people who just want the story, at that point how well you do would be basically up to stats. The barrier for that is just being a single dev, where making/ballancing/testing 2 versions of everything bogs things down a lot.
I could make an easy mode by just upping all your stats, but that won't be enough for the people who couldn't get past the tutorial. The game still has to also convey how it works better.
But yeah, one of the two would probably be good to have.