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(1 edit) (+1)

Hello, nice game :) ! Maybe you can increase the juice by making the player always bounce, even on same place. Also, the constraints for 3d is sphere + Square pyramid. You can use square pyramid to make your platform. It will be more readable than circle.

(1 edit)

yeah you're right but using a circle uses less vertices than a Square pyramid since the circles are not meshes but just an image texture for a face of a cube. I did this while thinking of my game's future where there will be a mode which will have more bigger arena and more mobs who act like mobs from Megabonk (the mobs get on top of each other) while trying to catch the player). Also since this will be multiplayer and I'd like it if the players don't have to play a lagging game due to a lot of meshes on the screen.

(1 edit)

I see, I understand why you make this choice  now !