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I really hate to be so negative, but most of what I liked about the game was more in reading what you intended. Maybe it's just my machine, but it runs at like 12 fps or something, and it suffers, badly, from The Curse. The Curse being really really slippery porn platformer controls. I see where you were going and I wish you luck in your next gamedev project, because I have faith you'll get it.

Oh, one thing I did really like was you going the extra mile to make each computer have different particulars for the mini game! That honestly livened up what could have been a very repetitive experience.

(+1)

Eyy no worries there! Even if the critique is 'negative' it's still a learning process. I have gotten a few notes/complaints about the effects and post processing eating up a lot of processing power (I have a decent gaming rig so I didn't really notice while playing) so that's definitely a point I need to work on. There are quite a few filters and and effects going on for lighting that are probably to blame. Sorry about that ^^;;;


I'll see if I can make the controls a little better. They are done with unity physics/forces so I can see where the floaty-ness comes in. I could benefit from either a skidding/sliding animation, or tighter controls overall more in line with a Mario game.


Thanks for playing! If you're ever in need of a heater in the winter feel free to boot my game up again haha.