This is an interesting tech demo! Did you have a game concept you were planning to utilize this, or was the plan to always just focus on the effect?
I'd love to know how you plan to build on this :)
Viewing post in SNES dynamic split-screen demo jam comments
Thanks!
I had the very loose concept of trying coop game mechanics, hence the need to share an environment but let each player explore it separately. Or was it just an excuse to try my hand at dynamic split-screen? :'-) Unfortunately I quickly lost motivation and barely touched it after mid-june.
I'm honestly not sure if I'll try to make a real game from it, but I've already had an interesting discussion on discord which pointed at promising improvements in the way the effect is done.
It made me think of modern games by Hazelight Studios such as Split Fiction or It Takes Two. Neither of those had a dynamic split-screen to my knowledge, but both are excellent co-op games that benefit from exploring separately together. I'm more engineer than game designer, but I'd be interested to see where this could go on retro hardware!