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That's fair enough.

On the colours, I find they're highly saturated. They feel bright and flat. The environment lacks contrast, so I found it difficult to distinguish the different planes. When I first played the game, I thought it was 2D for about a minute until I realised I was navigating a 3D environment.

I would recommend bringing the brightness of the colours down and creating harder edges on the walls and floors. Shadows can help as well, but I don't know if that's within your scope. 

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Yeah, I kinda agree. I'll look into the saturation values and improving the lighting. Edge highlights are a good idea but I think it's outside of Blender's capabilities. The lighting was a bit rushed, so if I get to it I'll try to improve that.

Thanks so much for the feedback!

Hold that thought...