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WOW! Congrats that's a heck of a commitment lol

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Once again thank you for the game. Quite good.

Still, here's my minor complain about the game:

- it's not much like CoE or Dominion

- in CoE or Dominion, every character counts (once dead, that's it), so I will carefully check each stats / effects, arrange the army in calculated formations, buy units according to limited resources, etc, then start the battle and replay to see where went wrong.

- here, I just pump units, that's all, well I mean most of the time... The Charms are quite useful, but I care less on the stats, and so made the game a little lest brain burning on the tactics that CoE or Dominion has, which I prefer.

But don't get me wrong. This game is quite fun. I just prefer more calculative planning that CoE or Dominion provides.

And finally, hope to see more games from you.

By the way, which programming tool did you use for this game? I always admire you guys who created games on your own... I wish I can but I'm very lousy in game programming... Sigh...

On the comparisons I've made to Illwinter's games, I aimed to create something that would play kinda similar to how the combat mechanically functions.

However, without the grand-strategy multi-battle elements, there is definitely a huge gap in how War Grids feels and how Illwinter games feel.

I use Unity 6.1 and C# to create all my games. If you're interested in game development, I highly recommend the youtube channel Brackeys for beginner-friendly tutorials. That's where I got started.

Thanks for the kind words! I'll keep trying to make cool stuff :)

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I see... Unity 6.1... OK, noted~

Best wishes to you~ Following you now for new games~