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Ack yeah - that’s a bug that was 100% unintended (I was playing with them being resistant to physical, thought that was too unfair… And made it worse instead, whoops.) Sorry about that - I’m hoping to fix it after the jam voting period!

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Alrighty, good to know! I spotted some other bugs while I was playing, so here they are:

The Shield Bash die face for the warrior (or maybe just her transformation?) doesn't seem to actually give any shield.

Also, Thyraxias has the "charge" attack that's supposed to hit two enemies, but it actually just hits one enemy.

I'll put my actual feelings on the game in another comment.

Edit: just realized this might also be a bug: I noticed that you can attack Flying enemies while there are ghostly ones still on the field. This doesn't really fit with the "flight" trait's description, but I figured it could also be a mechanic to make attackers not be useless when there's only flyers and ghosts on the field.

(+1)

Thanks so much for the bug reports! SUPER helpful for cleaning things up post jam.

The shield bash not shielding on the corrupted warrior specifically (weird!) and the Thyraxias gore attack are 100% bugs.

The spirits/ghostly ones being attackable with the flying enemies is intentional (their tool tip calling them “flighty” is supposed to reference that) - I figured with them being depicted as hovering that them not flying would be more confusing, but without the status icon it definitely looks unintentional!

No problem! And that thing about the ghost enemies makes perfect sense. I assumed it was probably intended, but I figured I should point it out, just in case.