Hey, I have a minor complaint about the haunted armor enemies: The trait that they have makes you initially think that it's only effect is that they take damage from healing abilities, but it also prevents them taking damage any other way. I managed to get through their armor one time, since I was getting horribly unlucky with rolling heals, and realized this. I figured that they wouldn't necessarily need to be immune to physical damage, because having to get through 5 shield would be deterrent enough. Not sure how you'd go about "fixing" this, but, I guess make the tool tip a bit more clear? Assuming it does need fixing, that is, this might entirely be a me issue.
Alrighty, good to know! I spotted some other bugs while I was playing, so here they are:
The Shield Bash die face for the warrior (or maybe just her transformation?) doesn't seem to actually give any shield.
Also, Thyraxias has the "charge" attack that's supposed to hit two enemies, but it actually just hits one enemy.
I'll put my actual feelings on the game in another comment.
Edit: just realized this might also be a bug: I noticed that you can attack Flying enemies while there are ghostly ones still on the field. This doesn't really fit with the "flight" trait's description, but I figured it could also be a mechanic to make attackers not be useless when there's only flyers and ghosts on the field.
Thanks so much for the bug reports! SUPER helpful for cleaning things up post jam.
The shield bash not shielding on the corrupted warrior specifically (weird!) and the Thyraxias gore attack are 100% bugs.
The spirits/ghostly ones being attackable with the flying enemies is intentional (their tool tip calling them “flighty” is supposed to reference that) - I figured with them being depicted as hovering that them not flying would be more confusing, but without the status icon it definitely looks unintentional!