Thanks for playing! If you wall hold on the final section, which was my intent, it should not be hard, I’m impressed you managed to do it without it! The wall hold is also the wall jump but it doesn’t require you to actually “hold” onto the wall, it just needs to be close enough. The other ability I implemented was as you wall slide, it charges a dash. I wanted to upgrade visuals, making the back section a gear and coil spring but didn’t get to it. I also wanted to have some “switches” where you slide on the wall to activate them.
Do you happen to remember which area you fell off the world? I tried to find all of them and wanted to implement a failsafe but ran out of time, though maybe after work I can figure it out before the fix period is over (which I forgot existed).
Also, thanks for the noting the restart bug, though I think in this case it actually helps a little since I didn’t finish save/load.
PSA, don’t be like me, submit earlier, it’s very stressful!