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(+1)

Thanks for playing! If you wall hold on the final section, which was my intent, it should not be hard, I’m impressed you managed to do it without it! The wall hold is also the wall jump but it doesn’t require you to actually “hold” onto the wall, it just needs to be close enough. The other ability I implemented was as you wall slide, it charges a dash. I wanted to upgrade visuals, making the back section a gear and coil spring but didn’t get to it. I also wanted to have some “switches” where you slide on the wall to activate them.

Do you happen to remember which area you fell off the world? I tried to find all of them and wanted to implement a failsafe but ran out of time, though maybe after work I can figure it out before the fix period is over (which I forgot existed).

Also, thanks for the noting the restart bug, though I think in this case it actually helps a little since I didn’t finish save/load.

PSA, don’t be like me, submit earlier, it’s very stressful!

Ah, so that's what the hold was for. I found the wall jump tight enough without it.

I went to the 3 pistons blocking the way and wall-jumped between one of them and the wall. After getting on top of the piston I jumped left. It took me between the white and pink gear mechanisms but instead of moving left when I pressed the key, the spider moved towards the camera, and fell off the map.

I submitted with 40 minutes on the clock (sic) and found it stressful enough.

(+1)

Thank you again for the bug report, that section is where I did a change 1hr before the deadline to fix something else but then introduced that new bug. Fixed now, hopefully that’s the only one but I also put in a an out-of-bounds volume.