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Very cool and interesting game mechanics! I really enjoyed this one even if I didn't manage to get all the way through yet. That might be my fault though since in my first run I lost/transformed the warrior, and in my second run I tried not to transform anyone, which I guess left me underpowered later on. I do like the strategy involved of trying to choose between getting stronger dice sides vs more base HP and rerolls. I might have liked to see maybe a shop or something to add to this, since near the end I did have one or two characters who still had the base due to the options I was given.


I'll definitely try a run where I transform one or two units, but I also hope to get through it with a 'pure' party haha. I did get the dice stuck once or twice, but found the unstuck button in the menu.


Excellent stuff! 

(+1)

Glad you found the game mechanics so interesting! It seems from what I’ve seen that a completely “pure” run isn’t quite possible with the current power setup - the game was definitely balanced assuming that you’d lose at least one or two characters. A shop could be a really interesting idea to play with - I was toying with being able to choose two level up options per level, or having random events that could give you better odds of extra die faces. There’s definitely room for experimentation!

Glad you could find the unstuck button too - ideally I wouldn’t need it at all, but alas, 3D physics are a bit janky.

Delighted you enjoyed it!