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Hello, I hope you are alive and well.  I cant seem to get this to work :O  im on the latest gms2.3 version and have used var value = file_dropper_init();  in the create event but it returns 0.   only on start does a single async system event occur and never when i drag in a image. (which displays the cancel icon (even tho i also put in file_dropper_set_default_allow(true); ))

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If file_dropper_init returns 0, that means that either the DLL didn’t load or Windows API calls failed. You’d be seeing messages about either in your Output.

When you say “latest 2.3 version”, what does that mean? There’s LTS, stable, and beta branches, and that’s assuming that you don’t mean using 2.3.5.xxx for 32-bit games.

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glad to hear from you! im using this:     i did try and download the example projects from git.  had to update them with project tool (does it automatically on loading it) and it said the dlls were missing.

looking in my project tho in the output folder it says: 

For the git test project, note that DLLs are not stored in the repository, so you’ll need to either copy it from the download or compile the Visual Studio project.

im downloading the project and opening it in GMS, it says it needs project tool to update. afterwards i try to hit run and it says the dlls were missing. i imported the yymps and replaced the extension and the project runs but gives the same compile error as its not working for me:

LoadLibraryW("C:\Users\Jinda\AppData\Local\GameMakerStudio2\GMS2TEMP\file_dropper_23_45FC0D0A_VM\file_dropper_x64.dll") failed with error code 87 ("The parameter is incorrect.")

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I put up a new version (1.1.2a) that no longer depends on having Visual C++ redistributable installed, though I don’t think that’s the error that would give.

If that doesn’t do it, you’ll have to figure out yourself what your computer doesn’t like using Dependencies GUI or alike.

that did it! thank you!  i appreciate you taking the time to help, i didnt realize i needed certain dependencies or visual C++ redistributable :O