It's a really nice idea for a horror game that has potential! The camera and controls are disorienting and unnerving, which is a good build up for scares, but I assume there was not enough time to fully flesh that potential out. Still enjoyed the concept!
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Yeah I bit off a bit more than I could chew, there was so many more features I had planned that I couldn't implement in time. I'm definitely going to work in 2d next jam but I'm glad to have had at least a solid foundation and functional game loop. It needs a reason to run toward the camera instead of backwards every where like maybe some entities that are harmful and more dynamic than the passive angels