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(+1)

sorry it took so long to return feedback, smacked goblins around for like 20 minutes.

If this is the same game I'm thinking of from many DD's ago you have made some crazy progress.

when I first booted it up for a second, I thought the art style was old school RuneScape but dark and gritty if that's what you're going for I would lean into it because I don't think I've seen anyone do it before.

I see someone else complained about resolution resizing so I won't point it out.

I have played diablo one and two and a game called fate long ago that are all this type of game I think you have the right idea focusing on loot because all those games were too I feel like this game needs something to separate from the others I've played though like fate let you have a pet that you could transform and diablo had the dark atmosphere. I feel like the loot getting thrown up in the air after you kill an enemy could be turned into something, like the player has to catch the loot to keep it maybe the whole town is obsessed with loot and uses it to build up the town idk just spit balling ideas.

I don't think I found any bugs others haven't found 


Thanks for the feedback! Tried to fix as many bugs as possible since DD, great that you haven't found any new ones!

Are you thinking of the old browser based demo where this game was 2D with pixel sprites? If so, you are right. React-JS didn't really fit my project so i redid it in Godot. This is the second (and hopefully final) iteration of the Godot version.

The loot topic is one im constantly thinking about. Initially i also had the idea that the town would need loot to improve itself, but im not sure how to properly communicate this or make it a mechanic. Some time ago i thought i could skip the whole gold thing for shops and just make it work like a scrap yard, where the player brings loot to pull apart. If you have enough resources you might get something from the smithy.... so basically D3 crafting. Another idea was to have pets you need to craft from rare drops. Or rune like loot that can be "socketed" into the character itself or some skills to modify them.... This is a rabbit hole that needs a lot of thought and experimentation i fear.

For now i want to refine the demo part of the game, improve drop rates to make the core gameplay enjoyable and fix bugs. When thats done, innovation will happen.