Thanks for the feedback! Tried to fix as many bugs as possible since DD, great that you haven't found any new ones!
Are you thinking of the old browser based demo where this game was 2D with pixel sprites? If so, you are right. React-JS didn't really fit my project so i redid it in Godot. This is the second (and hopefully final) iteration of the Godot version.
The loot topic is one im constantly thinking about. Initially i also had the idea that the town would need loot to improve itself, but im not sure how to properly communicate this or make it a mechanic. Some time ago i thought i could skip the whole gold thing for shops and just make it work like a scrap yard, where the player brings loot to pull apart. If you have enough resources you might get something from the smithy.... so basically D3 crafting. Another idea was to have pets you need to craft from rare drops. Or rune like loot that can be "socketed" into the character itself or some skills to modify them.... This is a rabbit hole that needs a lot of thought and experimentation i fear.
For now i want to refine the demo part of the game, improve drop rates to make the core gameplay enjoyable and fix bugs. When thats done, innovation will happen.